The first of the Persona 3 movies.We will also be doing the 2nd (and 3rd?) movies when they come out.The movie has a native resolution of something close to 810p, so a 1080p version is definitely worth it despite what others may have said.This release is done in the exact same style of the English game, sometimes word for word. The use of honorifics are included, as well as Western name order.#FuukaBestGirl 720p: torrent DDL1080p: torrent DDL
Persona 3 The Movie Eng Sub Download
The story of Persona 3 takes place in 2009 and is set in a Japanese city called Iwatodai,[c] built and funded by the Kirijo Corporation. Several experiments carried out ten years ago created the Dark Hour,[d] a period of time that exists between one day and the next.[11] During this time, most people turned into coffins, and they are not aware of the Dark Hour; however, there is a select group of people who are.[11] The Dark Hour bends reality; Gekkoukan High School, where most of the characters attend school during the day, becomes a huge labyrinthine tower called Tartarus, and beasts known as Shadows roam the area, preying on the minds of those still conscious.[7] The Shadows leave their victims in near-catatonic states outside of the Dark Hour.[12] To investigate and learn about the Dark Hour, Shadows, and Tartarus, the "Specialized Extracurricular Execution Squad," or SEES, was created. SEES is a group of high-schoolers capable of summoning beings known as Personas to combat Shadows.[7] The Persona 3 instruction manual describes Persona's being "a second soul that dwells deep within a person's heart. It is an entirely different personality that emerges when a person is confronted with something from outside this world."[11] Persona-users usually summon their Persona by firing a gun-like object called an Evoker at their head.[3] An effect that appears to be broken glass comes from the user's head when the Evoker is used.
Metis explains that the purpose of the seal created by the protagonist was not to seal away Nyx herself (who is not inherently evil) but to prevent humanity's despair from calling out to Nyx and bringing about the Fall once more. The subconscious will of humankind to despair and wish for death constantly rebirths a monster called Erebus that summons Nyx to destroy the world; Metis implies that Erebus's contact with Nyx is what caused the Fall (that was prevented by SEES).[49] SEES realizes that the wishes that created Erebus also came from them, and so they fight it and can defeat it.[50] Mitsuru points out that Erebus will return, as humans will never stop wishing for death.[51] After breaking the time skip and exiting through the front door of the dorm with the Final Key, Metis, Aigis, and the rest of SEES are summoned to the Velvet Room, much to Igor's (pleasant) surprise.[52] It is here they learn of Metis's true origins: that she is a manifestation of a part of Aigis's personality. Distraught over the protagonist's death, she no longer wanted to live like a human and wished to return to being a machine.[53] However, after being set free from the Abyss of Time, Aigis changes her mind, deciding to continue to attend school, something she had chosen not to do earlier. Furthermore, the members of SEES decide to make the best out of their lives in order to honor and respect the protagonist's burden.[54]
In an interview with the magazine Play, lead director for Persona 3 Katsura Hashino discussed why the decision was made to have party members be directed by an artificial intelligence: "I think it's more fun to have the party members controlled by their AI, so each member's characteristics and personality are on vivid display. There were no objections raised among the Persona 3 development team, either." He also notes that the system "wasn't well received" by players of the game.[63] Later, the use of AI for the secondary party members was described as a stylistic choice representing the game's theme of conquering the fear of death through "bonds": each character was their own person, and the player could only influence things by interacting with them.[64] Persona 3 does not include the negotiation elements of previous Persona or Megami Tensei games, which allowed players to talk to enemies during a battle to recruit them, earn money, or obtain items. However, the social elements of Persona 3 (and its successor, Persona 4) are considered the equivalent of the negotiation system by the development team. Maragos said in a 1UP.com interview that "negotiation isn't gone...And [it] still factors into Persona Fusion; it's still a big part of the game. I feel like it's disguised, but it's there."[65]
The movie starts with SEES' battle in a full moon phase on July. Junpei Iori, Akihiko Sanada, and Mitsuru Kirijo are fighting the Shadow Arcana Hierophant with Fuuka Yamagishi providing tactical support for them. Meanwhile Makoto Yuki and Yukari Takeba are captured by the Shadow Arcana Lovers and under its spell but eventually free themselves from it. Defeating the Hierophant, Junpei, Akihiko, and Mitsuru regroup with Makoto and Yukari, and they defeat the Arcana Lovers. Unbeknownst to them, they are observed by three mysterious people. Makoto and the others goes to Yakushima for a break and they spend most of the day playing at the beach. While trying to flirt with women under Junpei's insistence, Makoto encounters a mysterious blonde haired girl. At night, Mitsuru's father, Takeharu Kirijo, gathers everyone and reveals that the Dark Hour and the Shadows were created by an accident caused by Mitsuru's grandfather Kouetsu Kirijo and Yukari's father Eiichiro Takeba in an attempt to create a device that could manipulate time. He shows a video left by Yukari's father, who reveals that SEES can end the Dark Hour by destroying the twelve Arcana Shadows. This revelation shocks Yukari who feels responsible for her father's sin, but Makoto comforts her. Entering the Dark Hour, Makoto and Yukari are attacked by Shadows and are almost killed until the blonde haired girl from earlier, revealed to be a Persona user, saved them. Shuji Ikutsuki introduces the girl as Aigis, a 7th Generation Anti-Shadow Suppression Weapon developed by the Kirijo Group, and she joins SEES.
The soundtrack for Spring of Birth was composed by Shoji Meguro, while the other three movies were scored by Tetsuya Kobayashi. Each movie is accompanied by a main theme, along with remixed tracks from the Persona 3 Original Soundtrack, though a majority of them do not appear in the films themselves. The soundtracks for the movies were included with the Blu-Ray / DVD release, including all original tracks made for the movies. The movies also feature remastered versions of songs from the Persona 3 Original Soundtrack, as well as the Burn My Dread -Reincarnation- album, though these remastered versions have not been officially released. The themes for the movies are:
PERSONA 3 THE MOVIE #2 Midsummer Knight's Dream Soundtrack CD is the official soundtrack for the movie Persona 3 The Movie: Midsummer Knight's Dream. Released on March 4th, 2014 by Aniplex, it contains 19 tracks. It is composed by Shoji Meguro and Tetsuya Kobayashi with vocals by Yumi Kawamura and Lotus Juice.[1] The Theme Song set contains 4 tracks and was a pre-order bonus.[2]
The upcoming spin-off RPG starring an ensemble of Persona characters, Persona Q2: New Cinema Labyrinth, was recently confirmed to come to North America and Europe later this year. It's the Nintendo 3DS exclusive that gives the casts adorable chibi designs and brings them together in an alternate, sinister movie-themed dimension for a wild ride. But despite Persona 3, 4, 5, and all other spin-off games having an English voice cast, Persona Q2 will not.
Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Sugar Pill, Twilight Reduction, Soul Song Paralytic, Flux Camoufleurs, Volume I, A Crack in the Snow Mortar, By Some Great Storm, Deliverance (single), Journal of Retreat, and 2 more. , and , . Purchasable with gift card Buy Digital Discography $60 USD or more (25% OFF) Send as Gift Share / Embed 1. Reclamation Trials 01:48 buy track 2. Hung Up, Then 01:43 buy track 3. No Doom 03:17 buy track 4. Close Proximity 03:39 buy track 5. Imaginary Inhabitants 02:36 buy track 6. Marble Class 01:21 buy track 7. Roma 04:34 buy track 8. Toppling 04:05 buy track 9. Waxwing 01:06 buy track 10. Grenada 01:41 buy track 11. Didn't Do Enough To Save Him 02:30 buy track 12. Merkurios 01:16 buy track 13. The More You Leave Open 03:35 buy track 14. Imaginary Inhabitants (stylophone version) 02:36 buy track about This is Saint Solitude's first collection of instrumentals; the far reaches, buried treasures, bagged peaks, and near misses of a wayward ear. While on its surface it bears little resemblance to the technicolor pop of earlier SS records, Dup Crosson's longstanding love of loops persists here in brief, cathartic bursts. Perhaps for the first time in this project's history, tension wins wholeheartedly over resolution in tracks like "Roma" and "The More You Leave Open." The insurrection is suggested but not yet deployed.Elsewhere, there are forays into Spanish-style classical guitar ("Grenada"), samples, Ennio Morricone-style cowboy whistles ("Didn't Do Enough To Save Him"), an instrument that sounds like a flock of birds, and the closest thing you'll ever hear to a beatbox in an SS song ("No Doom"). One song, "Imaginary Inhabitants," was written for a short film of the same name by Crosson's friend and bandmate Dan Trefethen. The collaboration helped initiate a series of tracks inspired by film."I've always been a movie junkie," Crosson says. "It's common practice for me to record with a muted movie on in the background. Images offer a completely different palette for inspiration. They have their own rhythms too. It's long been a goal of mine to write a score, contribute to a soundtrack, or even write a commercial jingle--anything where visual cues act as the starting point." $(".tralbum-about").last().bcTruncate(TruncateProfile.get("tralbum_about"), "more", "less"); credits released February 10, 2015 Written, produced, and mixed by Dup Crosson except "Roma" mixed by Jose Ayerve at Mobile Womb and "No Doom" mixed by Dup Crosson and Lee Crosson. Recorded at Stumble Abode, 2013-2014 except "No Doom" recorded partly at Blue Moon, Asheville, NC in 2010. Dan Trefethen played lapsteel on "Imaginary Inhabitants."Mastered by Mark Alan Miller at Sonelab, Easthampton, MA. Images from "Welcome to Pine Point," by the Goggles, produced by the National Film Board of Canada. Cover layout by Katharine Sidelnik. $(".tralbum-credits").last().bcTruncate(TruncateProfile.get("tralbum_long"), "more", "less"); license all rights reserved tags Tags alternative crimson buffalo imaginary inhabitants bedroom recordings garage rock indie pop loops shoegaze soundtrack suspense Oakland Shopping cart total USD Check out about Saint Solitude Oakland, California 2ff7e9595c
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